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Else is a keyword that means the Cost or Action only continues if the previous Cost or Action did not.

ExampleEdit

Messenger of Peace 


Action Continuous

DENY (ATTACK Range:Any FROM Atk:>=1500)


Condition Trigger

ENTERPHASE Phase:Standby, Side:Player

Cost Optional
LOSELP Side:Player BY 100 CAUSE Method:Pay
Cost Else
MOVE Me FROM Area:Field TO Area:Grave CAUSE Method:Destroy